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We have lift-off! Soft launch ahoy

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    We have lift-off! Soft launch ahoy

    By Splinter Games | Ducks, Games | Comments are Closed | 29 September, 2015 | 0

    Hello everyone! Our project, code-named “Kill The Duck” (working title) is being soft launched in select markets today to test the gameplay on a wider scale as well as the initial public reaction. We’re very giddy about it 🙂

    Screenshot from the soft launch version of Kill The Duck

    KTD is a fast paced arcade game with a few twists:

    • Dynamic difficulty (the better you do , the harder it gets)
    • Multiple locations influencing the difficulty
    • Oh and it gets crazy hard at some point

    You can find the game at this address (if you’re in one of the soft launch countries – New Zealand, Canada, Romania and Spain)

    http://windowsphone.com/s?appid=cdf09a5f-74e2-4c71-9eee-a1155eca49a7

     

    The soft-launch is hitting the Windows Phone as pat of our initial deployment schedule. “Why Windows Phone?” you may ask. “Surely there are other bigger and better platforms to get feedback on a game“.  Indeed, that is the common line of thinking, but as a tiny indie studio we chose the best platform that can offer the following:

    • Low development entry point – From test devices to tools and operating system requirements, Windows Phone proved to be essentially free, fast to setup. Not to mention acquiring test devices is much cheaper than on any other platform.
    • Fast development and deployment  – You get to build and deploy on a phone to test within 5-10 seconds of starting the process. Store submissions and updates take a few hours. Also, Visual Studio is an amazing IDE.
    • Low device fragmentation – the platform offers a wide range of devices, but a very tight installation base for the operating system. Also, there are virtually no incompatibilities between WP 8 and WP8.1 as far as our game is concerned.
    • Fragmented reviews per marketplace – This is a big one. Basically what it means is that reviews in a country stay in that country. iOS also has this system, further fragmenting reviews on a version basis. Android, on the other hand has a global review pool which jeopardizes your overall review scores.

    That being said, stay tuned for more articles about the development and progress of our game. We’ll cover lots of areas here, from post-mortems,  technology, marketing, deployment and more.

     

    But meanwhile don’t hesitate on following us to on Facebook and Twitter .

    duckfront

    development, ducks, launch

    Splinter Games

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